#python - Sat 31 Mar 2007 between 03:13 and 03:20



sgtmattbakerpretty good
sreeramI've found that people good at math do pretty well at writing programs
Brendsreeram: Really? I've never noticed any particular correlation
sgtmattbakerI don't like math but if the math has a good objective i.e. not just finding what x= like what happens in most math classes I don't have a problem with it
sreeramSoftware is a pretty abstract thing. And math folks are good at understanding abstract stuff
CSWookieb0l4: Why are you sharing this with me?
ZenMasterJGsreeram: i'm garbage at math, and a pretty decent programmer (though i'm pretty sure Brend would have to disagree with that on occasion)
Brend"abstract stuff" is pretty vague :) There are huge differences
b0l4CSWookie, i think i need this
KirkMcDonaldBoth programmers and mathematicians require a fairly analytical mind.
BrendKirkMcDonald, also amazingly vague :)
sreeramBrend, it is certainly not a given that any mathematician will be good at programming, but i've noticed a positive correlation
CSWookieb0l4: doc.python.org.
KirkMcDonaldOh, yes, very much so.
CSWookieb0l4: Read tutorials. Then look at the module listing.
b0l4: docs.python.org, rather.
BrendI think programming well requires being able to think in four dimensions!
Change of data over time is the fundamental point
sgtmattbakerso an RPG, a simple one using my friend's isometric artwork is out of my league for quite some time?
Brendsgtmattbaker, frankly yes, if you want to write it from scratch
CSWookiesreeram: Hmm. I knew a mathmetician who was aa terrible programmer. The only kind of programming he did was write number crunching algorithms.
KirkMcDonaldsgtmattbaker: It's not exactly starting simple, I'll say that much.
sgtmattbakerI am going to be using the pygame libs
Brendsgtmattbaker: Oh! In that case, _twenty_ years
sgtmattbakerI thought those were supposed to make it easier?
actionBrend takes cheap shots at SDL
Brendtakes cheap shots at SDL
KirkMcDonaldsgtmattbaker: pygame gives you a framework for putting pixels on the screen, and not much else.
Brendsgtmattbaker, that is indeed what they are _supposed_ to do
sreeramCSWookie: in my experience, people who are not that good at math, are even worse at programming! :)
Brendsgtmattbaker: Here's what you do. Break your RPG up into functional components - graphics, sound, interface, network communication, whatever
sgtmattbakerok
KirkMcDonaldsgtmattbaker: To make an isometric 2d game on top of that requires a fair amount of stuff.
Brendsgtmattbaker, devise smaller, less ambitious projects focussing on each of those
sgtmattbaker, and do them before you start on the RPG
sreeramCSWookie: by good at math, I don't mean a Phd in math, i just mean people who were reasonably good at math in highschool have a better shot becoming good programmers
sgtmattbakerso have all my friends drawing done before actually starting the RPG?
Brendsgtmattbaker: Don't even think about the RPG yet. Do unrelated projects that teach you the areas involved
Trying to learn everything at once will be frustrating, at best
sgtmattbakerwhy does it take ~10 years?
BrendBecause it's _hard_

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